10/4/2023 0 Comments Freeciv wonders![]() ![]() +2 Luxury in home city.Ĭounts as a Factory, Hydro Plant, and Mfg. Gives 1 free unit upkeep to every city in your nation, and 1 extra unit build slot.Ģ content citizens happy in every city, or 2 unhappy citizens made content. Pollution reduction from Recycling Center and Power Plants is upgraded to a higher bonus of a flat -80%. (Allows selling all Power Plants for a one time windfall and ongoing savings in upkeep costs.)īoosts the +50% bonus of both Factory and Mfg. Replaces all Power Plants in every city with Fusion Reactor power. Goods and all maritime commerce units built in its city are discounted -5 shields (-3 for Boat), until discovery of Steam Engine,īoosts science production by 100% of base level in the city where it is built.ġ shield of free unit upkeep in all cities.a trade route from Colossus city gets ~+25% ongoing trade revenue and +40% one-time revenue.( 3) Tile corruption penalties eliminated on lowlands tiles.Įach tile with trade around the city gets +1 trade, with extra +1 trade on city center. ( 2) Reduces tile distance corruption from 4% to 3%. In Despotism: ( 1) reduces base corruption -11% down to 26%. Gives blueprints for Code of Laws (or Writing if the former is known.) Cities with no Temple get +1 content citizen. ( 2) Tile penalties for food output are eliminated in Chand Baori's home city. On Swamp, can Plant/Cultivate in 4 turns. The city where it is built gets a permanent well (river) on the city center.ĭuring Despotism only: ( 1) On Grassland and Plains, workers can Irrigate in two turns and Plant forest faster. Tribesmen never lose the ability to irrigate. Allows you to irrigate diagonally to irrigation sources. Permanent bonuses: All city centers become irrigation sources. Wagons, Chariots, and Foot soldiers gain +⅓ move when starting their turn on a Road.Each trade-producing tile that has a road will produce +1 extra trade.All trade routes with 4 or more revenue get a small increase to ongoing revenue.Worker-types build roads at twice the speed.This wonder gives the following National bonuses: Only obsolete by switching to incompatible governmentĪllows you to build Spaceship parts and Satellites.Work done on Jungle and Swamp tiles is done in half the time. (+1 move if they begin their turn in the city with the Agōgē.) +50% attack to Phalanx, Pikemen.Ĭode of Laws, Despotism, Monarchy or Republicĭemocracy, Theocracy, Communism, NationalismĬities size 3+ always get tile celebration bonus. Enables Merchant, Farmer, Laborer specialists. Tribe Wonders are marked with ‡īuildings with 1 upkeep are free, in every city. Here all the Wonders are listed, in alphabetical order. Some Wonders become obsolete by the discovery of a certain technology, and lose their effect. ![]() Once built, a Wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or conquered). ![]() There are no special rules for them the name only refers to a class of wonders which are are available early, are cheap, and accelerate your nation's early progress (if used well.) Tribe Wonders are cheap Small Wonders that expire early.Civil Wonders powerfully define early characteristics of your national culture.Small Wonders can be built once by every player.Great Wonders can be built only by the first nation who makes them.In Multiplayer II, there are several kinds of Wonders: The game will be to be played only with other humans - no AI.Wonders are special buildings that enhance your whole civilization. ![]() In monarchy tax move to diplomatic points will be small. There will be also diplomatic points, so it will be more realistic - in monarchy king won't move around the world in one year to talk with other leaders. Units will move in different phase than phase, where player give order. Progress: CTP is game, where turn are split in two phases. And of course - any help needed, but this topic is rather to discuss ideas. Both are suggested many years before Civilization 6 was released, but not implemented in Freeciv. One of these ideas are: districts, culture tree. I'm developing Freeciv fork with ideas suggested by Freeciv community, but won't be implemented. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |